+ Leek
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parent
69cd36781b
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2 changed files with 52 additions and 36 deletions
BIN
add/houseleek_plant.glb
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BIN
add/houseleek_plant.glb
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40
app/Space.cs
40
app/Space.cs
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@ -14,13 +14,39 @@ public class Space {
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Material matFloor = new Material(Shader.Default);
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Material matFloor = new Material(Shader.Default);
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Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("/shaders/room.hlsl"));
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Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("/shaders/room.hlsl"));
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Model leek = Model.FromFile("houseleek_plant.glb", Shader.FromFile("/shaders/room.hlsl"));
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Mesh cube = Mesh.Cube;
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Mesh cube = Mesh.Cube;
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Solid floor;
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Solid floor;
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public Space() {
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public Space() {
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buffer = new MaterialBuffer<BufferData>(3); // index
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buffer = new MaterialBuffer<BufferData>(3); // index
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// recenter the nodes in the leek model
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// so that the leek is centered at the origin
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// and the scale is 1
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Vec3 center = new Vec3(0, 0, 0);
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foreach (ModelNode node in leek.Nodes) {
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if (node.Mesh != null) {
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// average the vertices to find the center
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foreach (Vertex vertex in node.Mesh.GetVerts()) {
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center += vertex.pos;
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}
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center /= node.Mesh.VertCount;
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}
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node.LocalTransform = Matrix.TS(
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Vec3.Zero,
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1f
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);
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// node.ModelTransform = Matrix.TS(
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// new Vec3(0, 0, 0),
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// 1f
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// );
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}
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leek.RootNode.LocalTransform = Matrix.TS(
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-center,
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1f
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);
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floor = new Solid(World.BoundsPose.position, Quat.Identity, SolidType.Immovable);
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floor = new Solid(World.BoundsPose.position, Quat.Identity, SolidType.Immovable);
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scale = 64f;
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scale = 64f;
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@ -78,16 +104,6 @@ public class Space {
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shed.Draw(Matrix.Identity);
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shed.Draw(Matrix.Identity);
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leek.Draw(Matrix.TRS(new Vec3(2.5f, 0, -2.5f) * 1.2f, Quat.FromAngles(180f, 30f, 0f), 1.2f));
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// draw a grid of cube pillars spaced out evenly along the XZ plane
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// for (int i = 0; i < 20; i++) {
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// for (int j = 0; j < 20; j++) {
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// float x = i * 4 - 20;
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// float z = j * 4 - 20;
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// float y = 0;
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// Matrix m = Matrix.TRS(new Vec3(x, y, z), Quat.Identity, new Vec3(0.25f, 6f, 0.25f));
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// cube.Draw(matFloor, m);
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// }
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// }
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}
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}
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}
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}
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