exp flexion
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parent
1bccc40be8
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2 changed files with 3 additions and 3 deletions
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@ -83,7 +83,7 @@ public class Rig {
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lWrist = new Pose(lCon.pos + lCon.ori * new Vec3(0, 0, 0.052f), lCon.ori);
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lWrist = new Pose(lCon.pos + lCon.ori * new Vec3(0, 0, 0.052f), lCon.ori);
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}
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}
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public float Flexion(Hand hand, FingerId finger, float deadzone = 0.3f) {
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public float Flexion(Hand hand, FingerId finger, float deadzone = 0.15f) {
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float flexion = (Vec3.Dot(
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float flexion = (Vec3.Dot(
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PullRequest.Direction(
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PullRequest.Direction(
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hand.Get(finger, JointId.Tip).position,
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hand.Get(finger, JointId.Tip).position,
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@ -95,7 +95,8 @@ public class Rig {
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)
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)
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) + 1f) / 2;
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) + 1f) / 2;
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return Math.Max(flexion - deadzone, 0f) / (1 - deadzone);
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flexion = Math.Max(flexion - deadzone, 0f) / (1 - deadzone);
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return flexion * flexion;
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}
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}
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public Vec3 Fullstick(bool chirality) {
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public Vec3 Fullstick(bool chirality) {
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@ -20,7 +20,6 @@ class RollsCursor : dof {
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float fR = rig.Flexion(hand, FingerId.Ring);
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float fR = rig.Flexion(hand, FingerId.Ring);
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float fL = rig.Flexion(hand, FingerId.Little);
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float fL = rig.Flexion(hand, FingerId.Little);
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// Biased by finger length
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float stretch = (fI + fM + fR + fL) / 4f;
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float stretch = (fI + fM + fR + fL) / 4f;
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Vec3 to = Roll(hand, JointId.KnuckleMid, fI, fM, fR, fL);
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Vec3 to = Roll(hand, JointId.KnuckleMid, fI, fM, fR, fL);
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