new scaling & backrooms color correction

This commit is contained in:
spatialfree 2022-08-19 09:38:05 -04:00
parent 39a587a3c1
commit 217311dfae
6 changed files with 128 additions and 29 deletions

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@ -87,7 +87,7 @@ public class Mono {
ShowWindowButton(); ShowWindowButton();
} }
Pose windowPoseButton = new Pose(0, 0, -0.5f, Quat.Identity); Pose windowPoseButton = new Pose(0, 0, 0.25f, Quat.Identity);
void ShowWindowButton() { void ShowWindowButton() {
UI.WindowBegin("Window Button", ref windowPoseButton); UI.WindowBegin("Window Button", ref windowPoseButton);

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@ -16,7 +16,7 @@ public class Oriel {
// inner matrix // inner matrix
public bool scaleHeight = true; public bool scaleHeight = true;
public float scale = 0.1f; public float scale = 0.5f;
public float multiplier = 1f; public float multiplier = 1f;
public Oriel() { public Oriel() {
@ -43,6 +43,9 @@ public class Oriel {
cornerRadius = cursorRadius / 2; cornerRadius = cursorRadius / 2;
} }
public bool interacting;
public bool scaling;
public Vec3 cursor = Vec3.Zero; public Vec3 cursor = Vec3.Zero;
public float cursorRadius = 0.1f; public float cursorRadius = 0.1f;
public float cornerRadius; public float cornerRadius;
@ -52,6 +55,10 @@ public class Oriel {
public Vec3 LocalAnchor { get { return detect * bounds.dimensions / 2; } } public Vec3 LocalAnchor { get { return detect * bounds.dimensions / 2; } }
public Vec3 Anchor { get { return matrix.Transform(LocalAnchor); } } public Vec3 Anchor { get { return matrix.Transform(LocalAnchor); } }
Vec3 cornerDetect = Vec3.Zero;
Vec3 anchorOffset = Vec3.Zero;
Vec3 localAnchorOffset = Vec3.Zero;
Quat qOffset = Quat.Identity; Quat qOffset = Quat.Identity;
Vec3 vOffset = Vec3.Zero; Vec3 vOffset = Vec3.Zero;
Vec3 lOffset = Vec3.Zero; Vec3 lOffset = Vec3.Zero;
@ -63,7 +70,10 @@ public class Oriel {
// cursor = rGlove.virtualGlove.position; // cursor = rGlove.virtualGlove.position;
Quat rGloveRot = rGlove.virtualGlove.orientation; Quat rGloveRot = rGlove.virtualGlove.orientation;
// Vec3 lGlovePos = rig.lGlove.virtualGlove.position; // Vec3 lGlovePos = rig.lGlove.virtualGlove.position;
bool grab = !Input.Key(Key.Space).IsActive(); // !rig.rCon.triggerBtn.held // onpress held onlift
bool onpress = Input.Key(Key.Space).IsJustActive();
bool held = Input.Key(Key.Space).IsActive(); // rig.rCon.triggerBtn.held
bool onlift = Input.Key(Key.Space).IsJustInactive();
if (!Input.Key(Key.Shift).IsActive()) { if (!Input.Key(Key.Shift).IsActive()) {
Vec3 input = new Vec3( Vec3 input = new Vec3(
@ -81,7 +91,7 @@ public class Oriel {
// ori = Quat.FromAngles(0, MathF.Sin(Time.Totalf) * 90f, 0); // ori = Quat.FromAngles(0, MathF.Sin(Time.Totalf) * 90f, 0);
if (grab) { if (!interacting) {
// generate all the potential anchors // generate all the potential anchors
// pick the closest one // pick the closest one
Vec3 v = Vec3.Zero; Vec3 v = Vec3.Zero;
@ -102,11 +112,18 @@ public class Oriel {
lOffset = ori.Inverse * vOffset; lOffset = ori.Inverse * vOffset;
qOffset = (ori.Inverse * rGloveRot).Normalized; qOffset = (ori.Inverse * rGloveRot).Normalized;
mOffset = matrix; mOffset = matrix;
interacting = onpress;
scaling = false;
cornerDetect = Vec3.Zero;
} }
else {
if (interacting) {
if (detectCount == 1) { // Move (face -> crown *face) if (detectCount == 1) { // Move (face -> crown *face)
ori = (rGloveRot * qOffset.Inverse).Normalized; ori = (rGloveRot * qOffset.Inverse).Normalized;
bounds.center = cursor - ori * lOffset; bounds.center = cursor - ori * lOffset;
interacting = held;
} }
else if (detectCount == 2) { // Rotate (edge -> edge) else if (detectCount == 2) { // Rotate (edge -> edge)
// localPos = mOffset.Inverse.Transform(cursor); // localPos = mOffset.Inverse.Transform(cursor);
@ -131,13 +148,41 @@ public class Oriel {
// } // }
} }
else if (detectCount == 3) { // Scale (corner -> corner) else if (detectCount == 3) { // Scale (corner -> corner)
Vec3 zAnchor = Anchor - ori * detect.JustZ() * cornerRadius; if (!scaling) {
float stab = MathF.Max(cursorRadius - Vec3.Distance(zAnchor, cursor), 0); Vec3 xAnchor = Anchor - ori * detect.JustX() * cornerRadius;
Vec3 yAnchor = Anchor - ori * detect.JustY() * cornerRadius;
Vec3 zAnchor = Anchor - ori * detect.JustZ() * cornerRadius;
cornerDetect = new Vec3(
MathF.Max(cursorRadius - Vec3.Distance(xAnchor, cursor), 0),
MathF.Max(cursorRadius - Vec3.Distance(yAnchor, cursor), 0),
MathF.Max(cursorRadius - Vec3.Distance(zAnchor, cursor), 0)
);
if (stab > 0) { anchorOffset = cursor - Anchor;
float distZ = Math.Abs(-LocalAnchor.z - localCursor.z); localAnchorOffset = localCursor - LocalAnchor;
bounds.center.z = PullRequest.Lerp(matrix.Transform(-LocalAnchor).z, cursor.z, 0.5f);
bounds.dimensions.z = distZ; scaling = onlift;
}
if (scaling) {
if (cornerDetect.x > 0) {
float distX = Math.Abs(-LocalAnchor.x - localCursor.x + localAnchorOffset.x);
bounds.center.x = PullRequest.Lerp(matrix.Transform(-LocalAnchor).x, cursor.x - anchorOffset.x, 0.5f);
bounds.dimensions.x = distX;
}
if (cornerDetect.y > 0) {
float distY = Math.Abs(-LocalAnchor.y - localCursor.y + localAnchorOffset.y);
bounds.center.y = PullRequest.Lerp(matrix.Transform(-LocalAnchor).y, cursor.y - anchorOffset.y, 0.5f);
bounds.dimensions.y = distY;
}
if (cornerDetect.z > 0) {
float distZ = Math.Abs(-LocalAnchor.z - localCursor.z + localAnchorOffset.z);
bounds.center.z = PullRequest.Lerp(matrix.Transform(-LocalAnchor).z, cursor.z - anchorOffset.z, 0.5f);
bounds.dimensions.z = distZ;
}
scaling = !held;
interacting = !held;
} }
} }
} }
@ -176,36 +221,82 @@ public class Oriel {
// cursor // cursor
if (detectCount > 0) { Color col = new Color(0.333f, 0.333f, 0.333f);
meshCube.Draw(Material.Default, float thk = 0.005f;
Matrix.TS(LocalAnchor, Vec3.One * 0.01f) * matrix if (detectCount == 1 || detectCount == 2) {
Vec3 edge = Vec3.One - detect.Abs();
meshCube.Draw(matClear,
Matrix.TS(
LocalAnchor,
(Vec3.One * thk) + (edge * bounds.dimensions / 3f)
) * matrix, col
);
}
if (detectCount == 3) {
// Lines.Add(Anchor, Anchor - ori * detect.JustX() * cornerRadius, col, thk);
// Lines.Add(Anchor, Anchor - ori * detect.JustY() * cornerRadius, col, thk);
// Lines.Add(Anchor, Anchor - ori * detect.JustZ() * cornerRadius, col, thk);
Vec3 x = detect.JustX() * cornerRadius;
meshCube.Draw(matClear,
Matrix.TS(
LocalAnchor - (x / 2f),
(Vec3.One * thk) + x
) * matrix, col
);
Vec3 y = detect.JustY() * cornerRadius;
meshCube.Draw(matClear,
Matrix.TS(
LocalAnchor - (y / 2f),
(Vec3.One * thk) + y
) * matrix, col
);
Vec3 z = detect.JustZ() * cornerRadius;
meshCube.Draw(matClear,
Matrix.TS(
LocalAnchor - (z / 2f),
(Vec3.One * thk) + z
) * matrix, col
); );
// draw the corner with 0.1f length lines // draw cube(s) on intersecting corner ends
if (detectCount == 3) {
Color col = new Color(1f, 1f, 1f);
float thk = 0.005f;
Lines.Add(Anchor, Anchor - ori * detect.JustX() * cornerRadius, col, thk);
Lines.Add(Anchor, Anchor - ori * detect.JustY() * cornerRadius, col, thk);
Lines.Add(Anchor, Anchor - ori * detect.JustZ() * cornerRadius, col, thk);
// draw cube(s) on intersecting corner ends
// Lines.Add( Vec3 xAnchor = Anchor - ori * detect.JustX() * cornerRadius;
// zAnchor, zAnchor + ori * detect.JustZ() * stab * 1.5f, if (cornerDetect.x > 0) {
// new Color(0, 0, 1), 0.01f meshCube.Draw(matClear,
// ); Matrix.TS(xAnchor, Vec3.One * thk * 2),
new Color(1, 0, 0)
);
} }
Vec3 yAnchor = Anchor - ori * detect.JustY() * cornerRadius;
if (cornerDetect.y > 0) {
meshCube.Draw(matClear,
Matrix.TS(yAnchor, Vec3.One * thk * 2),
new Color(0, 1, 0)
);
}
Vec3 zAnchor = Anchor - ori * detect.JustZ() * cornerRadius;
if (cornerDetect.z > 0) {
meshCube.Draw(matClear,
Matrix.TS(zAnchor, Vec3.One * thk * 2),
new Color(0, 0, 1)
);
}
// Lines.Add(
// zAnchor, zAnchor + ori * detect.JustZ() * stab * 1.5f,
// new Color(0, 0, 1), 0.01f
// );
} }
meshCube.Draw(Material.Default, meshCube.Draw(Material.Default,
Matrix.TRS(cursor, Quat.Identity, new Vec3(0.01f, 0.01f, 0.01f)), Matrix.TS(cursor, new Vec3(0.01f, 0.01f, 0.01f)),
new Color(1f, 1f, 1f) new Color(1f, 1f, 1f)
); );
meshSphere.Draw(matClear, meshSphere.Draw(matClear,
Matrix.TRS(cursor, Quat.Identity, new Vec3(1f, 1f, 1f) * cursorRadius * 2), Matrix.TS(cursor, new Vec3(1f, 1f, 1f) * cursorRadius * 2),
new Color(0.5f, 0.5f, 0.5f) new Color(0.1f, 0.1f, 0.1f)
); );
} }

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@ -57,6 +57,14 @@ public static class PullRequest {
return new Vec3(0, 0, v.z); return new Vec3(0, 0, v.z);
} }
public static Vec3 Abs(this Vec3 v) {
return new Vec3(
MathF.Abs(v.x),
MathF.Abs(v.y),
MathF.Abs(v.z)
);
}
static Mesh meshCube = Default.MeshCube; static Mesh meshCube = Default.MeshCube;
static Material matCube = Default.Material; static Material matCube = Default.Material;
public static void BlockOut(Matrix m, Color color, Material mat = null) { public static void BlockOut(Matrix m, Color color, Material mat = null) {