oriel pattern
This commit is contained in:
parent
a11fa2d17d
commit
1f01d02473
2 changed files with 56 additions and 0 deletions
56
app/dofs/oriel/⧉.txt
Normal file
56
app/dofs/oriel/⧉.txt
Normal file
|
@ -0,0 +1,56 @@
|
|||
# 2019.03.14 -> 2022.10.06 ->
|
||||
|
||||
# deprecated format
|
||||
# // spatial culling shader code
|
||||
#
|
||||
# _matrix = Matrix.TR(oriel.pos, oriel.rot)
|
||||
# _dim = oriel.dimensions
|
||||
# MAX_STEPS = 256±
|
||||
# MAX_DIST = 100±
|
||||
#
|
||||
# BoxSD(pos, dim):
|
||||
# q = abs(pos) - dim
|
||||
# step = length(max(q, 0.0))
|
||||
# step += min(max(q.x, max(q.y, q.z)), 0.0)
|
||||
#
|
||||
# return step
|
||||
#
|
||||
#
|
||||
# Raymarch(origin, dir):
|
||||
# origin = mul(origin, _matrix)
|
||||
# dir = mul(dir, _matrix)
|
||||
# dist = 0.0
|
||||
# for (0..MAX_STEPS):
|
||||
# pos = origin + dist * dir
|
||||
# step = BoxSD(pos, _dim / 2.0)
|
||||
# if (step < 0.0001 or dist > MAX_DIST):
|
||||
# then break loop
|
||||
# dist += step
|
||||
#
|
||||
# return dist
|
||||
#
|
||||
#
|
||||
# YourPixelShader():
|
||||
# pos = pixel.worldposition
|
||||
# dir = normalize(pos - cam)
|
||||
#
|
||||
# // cull around
|
||||
# dist = Raymarch(cam, dir)
|
||||
# clip(100 - (dist + 1))
|
||||
#
|
||||
# // cull between
|
||||
# oriel = cam + dist * dir
|
||||
# clip(dist(cam, pos) - dist(cam, oriel))
|
||||
#
|
||||
# ...
|
||||
#
|
||||
#
|
||||
|
||||
# new format *TODO
|
||||
input
|
||||
|
||||
data
|
||||
|
||||
frame
|
||||
|
||||
design
|
Loading…
Add table
Reference in a new issue