|
32bb4364d6
|
particle pool
|
2024-11-24 13:17:45 -05:00 |
|
|
00c230b6d7
|
vfx particle type
|
2024-11-24 13:17:07 -05:00 |
|
|
19b75c3cce
|
menu input sfx
|
2024-11-23 17:50:54 -05:00 |
|
|
480506b715
|
box_shake on box hole
|
2024-11-23 17:45:53 -05:00 |
|
|
deece71de8
|
capture menu input
|
2024-11-23 17:44:58 -05:00 |
|
|
76d72afef9
|
subtle paper texture for depth sense comfort
|
2024-11-23 17:44:35 -05:00 |
|
|
8f5ad356fe
|
log task as bug
|
2024-11-23 16:55:15 -05:00 |
|
|
134d897e51
|
one down two more take it's place
|
2024-11-23 16:51:50 -05:00 |
|
|
6eb4f60b8f
|
less long press
|
2024-11-23 16:47:40 -05:00 |
|
|
877107a935
|
less wrong display preference
|
2024-11-23 16:46:53 -05:00 |
|
|
f287485d93
|
v++
|
2024-11-23 16:31:43 -05:00 |
|
|
a27dc1cb53
|
hold select to skip intro
|
2024-11-23 16:30:51 -05:00 |
|
|
8772be83cc
|
intro manual stepping override
|
2024-11-23 16:29:08 -05:00 |
|
|
5388e34d61
|
intro data
|
2024-11-23 16:27:16 -05:00 |
|
|
3a22e80c2a
|
just one btn(resume) in menu rn
|
2024-11-23 16:27:04 -05:00 |
|
|
04afda9ba9
|
back for toggling menu and select
|
2024-11-23 16:26:40 -05:00 |
|
|
59a1cef9af
|
handle menu conditional logic pause in program
|
2024-11-23 16:25:07 -05:00 |
|
|
dce6cf6c14
|
select(trigger or the a btn) and back btn for consistent understandable input across devices
|
2024-11-23 16:24:18 -05:00 |
|
|
5b69e88859
|
box scale in to be refactored later
|
2024-11-23 16:22:49 -05:00 |
|
|
b6794508f6
|
design notes
|
2024-11-23 16:21:07 -05:00 |
|
|
eeafaec61e
|
step time limits
|
2024-11-23 12:40:01 -05:00 |
|
|
23f81af2ed
|
prevent backtracking
|
2024-11-22 07:15:12 -05:00 |
|
|
64e7b2ea2f
|
viable step gate
|
2024-11-22 07:14:30 -05:00 |
|
|
4762ebc184
|
face override hierarchy system with new face to indicate grow buffer > 0
|
2024-11-21 15:53:05 -05:00 |
|
|
91b91d9a4f
|
integrate vcam into core application loop
|
2024-11-21 15:41:42 -05:00 |
|
|
57970e7c72
|
ignore recorded frames
|
2024-11-21 15:40:34 -05:00 |
|
|
be291f1d37
|
clear out bg for transparent recordings
|
2024-11-21 15:40:17 -05:00 |
|
|
a4516dd5d6
|
virtual cam for recording frames in game
|
2024-11-21 15:39:52 -05:00 |
|
|
a234c5fd22
|
render hands if not in mixed reality
|
2024-11-21 15:20:10 -05:00 |
|
|
1cc71b113b
|
formatting fixes
|
2024-11-21 15:19:32 -05:00 |
|
|
35e3a813f2
|
scale in box at start using game time
|
2024-11-14 13:51:06 -05:00 |
|
|
94bad62aa6
|
in game/box time
|
2024-11-14 13:50:18 -05:00 |
|
|
6d495d8307
|
input hand troubleshooting
|
2024-11-11 00:15:43 -05:00 |
|
|
56829852dc
|
don't show hangin on float
|
2024-11-11 00:00:14 -05:00 |
|
|
5f49d94910
|
hole flip trick, with box mat chain
|
2024-11-10 23:49:00 -05:00 |
|
|
470fa38107
|
holes backface when box face does
|
2024-11-10 15:38:40 -05:00 |
|
|
2eb15dd992
|
simulator orbital view
|
2024-11-10 07:06:15 -05:00 |
|
|
a906d2bfdc
|
drop fresnel intensity on box
|
2024-11-10 06:36:46 -05:00 |
|
|
cfbd489c22
|
fresnel effect
|
2024-11-10 06:34:40 -05:00 |
|
|
17f38b83bd
|
polished hole
|
2024-11-10 06:34:31 -05:00 |
|
|
9aeafa7ba0
|
flip input normals to treat backfaces like normal
|
2024-11-10 05:31:31 -05:00 |
|
|
ffc9e3fecb
|
proper settings for additive style mat
|
2024-11-10 05:24:37 -05:00 |
|
|
4a7f536999
|
draw hole backfaces
|
2024-11-10 05:24:13 -05:00 |
|
|
5b96fa3df3
|
version bump for refactor
|
2024-11-10 05:10:12 -05:00 |
|
|
a81cc0073a
|
stash inset cell function away
|
2024-11-10 05:08:57 -05:00 |
|
|
5b0a096502
|
don't move if next pos is not in or around box
|
2024-11-10 05:08:05 -05:00 |
|
|
c1f0bcc956
|
refactor for around box validity
|
2024-11-10 05:07:28 -05:00 |
|
|
3fdea357fc
|
my tempo idea
|
2024-11-10 04:48:52 -05:00 |
|
|
6121d333cf
|
subtarget
|
2024-11-10 04:48:36 -05:00 |
|
|
11ac4207e9
|
step if tracked
|
2024-11-10 04:48:05 -05:00 |
|