target audience/experience

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ethan merchant 2024-11-09 01:00:51 -05:00
parent eccb2836c2
commit eea0d766c8

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@ -47,10 +47,12 @@ todo
meaning they should only fail due to their own choices/shortsightedness meaning they should only fail due to their own choices/shortsightedness
*breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever *breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever
check to see how far out of box (with some warning) target audience/experience
if (too far out || more segments out of box than in)than slip out of box from gravity ~13-18-year-olds who enjoy competitive, skill-based, solo gaming
if going up slipping out due to gravity doesn't make sense so seated experience on the Meta Quest 3/3S
just prevent the snake from going too far up instead (soft pause)? moderate learning curve
stylized visuals
fun to play daily for a couple weeks or so
this means gravity could affect things even when in box this means gravity could affect things even when in box
and breaking through the box and coiling up on yourself allows you to fill the space strategically and breaking through the box and coiling up on yourself allows you to fill the space strategically