hole grapple check
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1 changed files with 1 additions and 1 deletions
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@ -126,7 +126,7 @@ static class Mono
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break;
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break;
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}
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}
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}
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}
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snake_fall.Step(!grounded);
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snake_fall.Step(!grounded && holes.Count == 0);
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if (snake_fall.state)
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if (snake_fall.state)
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{
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{
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for (int i = 0; i < snake_len; i++)
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for (int i = 0; i < snake_len; i++)
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