proper box hanger
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9a2a67b296
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1 changed files with 25 additions and 12 deletions
37
src/Arts.cs
37
src/Arts.cs
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@ -77,11 +77,33 @@ static class Arts
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box_shake = Vec3.Lerp(box_shake, Vec3.Zero, Time.Stepf / 0.333f);
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// scale in
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float box_scale = Mono.box_scale; // Maths.min(Maths.smooth_stop(Maths.u_scalar(Time.Totalf - 3)) * Mono.box_scale, Mono.box_scale);
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Hierarchy.Push(Matrix.TRS(
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Mono.box_pose.position + (box_shake * U.cm * 0.333f),
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Vec3 box_pos = Mono.box_pose.position + (box_shake * U.cm * 0.333f);
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Matrix box_m4 = Matrix.TRS(
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box_pos,
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Mono.box_pose.orientation,
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box_scale
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));
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);
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// hanger
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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float box_head_dist = Vec3.Distance(box_pos, Rig.head.position);
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Lines.Add(
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box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Color.White,
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1.0f * U.mm
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);
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Lines.Add(
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0),
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Color.White,
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1.0f * U.mm
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);
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}
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// box contents
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Hierarchy.Push(box_m4);
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// meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
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meshes["InsideOut"].Draw(
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mat_box,
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@ -91,15 +113,6 @@ static class Arts
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Mono.in_dist.state ? mat_justcolor : mat_unlit,
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Matrix.Identity
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);
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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Lines.Add(
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V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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V.XYZ(0, Mono.SD_Y + 3.0f, 0),
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Color.White,
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1.0f * U.mm
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);
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}
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if (Mono.menu)
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{
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meshes["Tape"].Draw(mat_mono, Matrix.Identity);
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