refactor and prep Arts for a first person game
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104617e55e
commit
caf4608310
2 changed files with 18 additions and 252 deletions
266
src/Arts.cs
266
src/Arts.cs
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@ -13,13 +13,8 @@ static class Arts
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static Material mat_backface = new Material("backface.hlsl");
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static Material mat_justcolor = new Material("justcolor.hlsl");
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public static Vec3 box_shake = new(0, 0, 0);
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static Quat food_ori = Quat.Identity;
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static XYZi last_headpos = new(0, 0, 0);
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static DeltaBool headmove = new(false);
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static XYZi last_tailpos = new(0, 0, 0);
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static DeltaBool tailmove = new(false);
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public static Vec3 shake = new(0, 0, 0);
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// static Quat spin_ori = Quat.Identity;
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static TextStyle text_style;
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@ -57,224 +52,14 @@ static class Arts
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// background standin if no passthrough
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}
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// fullstick
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Mesh.Sphere.Draw(
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mat_unlit,
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Matrix.TS(
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Rig.r_con_stick.position,
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5 * U.mm
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),
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Color.White
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);
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Lines.Add(
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Rig.r_con_stick.position + V.XYZ(0, 0, 0),
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Rig.r_con_stick.position + Rig.fullstick * 1.5f * U.cm,
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Color.White,
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2 * U.mm
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);
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// box
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box_shake = Vec3.Lerp(box_shake, Vec3.Zero, Time.Stepf / 0.333f);
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// scale in
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float box_scale = Mono.box_scale; // Maths.min(Maths.smooth_stop(Maths.u_scalar(Time.Totalf - 3)) * Mono.box_scale, Mono.box_scale);
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Vec3 box_pos = Mono.box_pose.position + (box_shake * U.cm * 0.333f);
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Matrix box_m4 = Matrix.TRS(
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box_pos,
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Mono.box_pose.orientation,
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box_scale
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);
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// hanger
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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float box_head_dist = Vec3.Distance(box_pos, Rig.head.position);
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Lines.Add(
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box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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);
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Lines.Add(
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0),
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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);
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}
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// box contents
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Hierarchy.Push(box_m4);
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// meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
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meshes["InsideOut"].Draw(
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mat_both,
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Matrix.Identity
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);
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meshes["Corrugation"].Draw(
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Mono.in_dist.state ? mat_justcolor : mat_unlit,
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Matrix.Identity
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);
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if (Mono.menu)
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{
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meshes["Tape"].Draw(mat_mono, Matrix.Identity);
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meshes["uiRestart"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(-1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x928CA7FF).ToLinear()
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);
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meshes["uiPlay"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x333333FF).ToLinear()
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);
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meshes["uiConfig"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(+1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x928CA7FF).ToLinear()
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);
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meshes["uiCursor"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.2f),
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Quat.FromAngles(90, 0, 0)
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)
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);
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}
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// slash
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float slash_t = headmove.state ? Maths.u_clamp(Maths.smooth_stop((float)Mono.step_t) * 3.0f) : 1.0f;
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if (!Mono.menu && !Mono.food_next.state)
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{
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meshes["Tongue"].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.slash[0].ToVec3,
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Quat.LookDir(Rig.fullstick),
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V.XYZ(1, 1, 0.666f + Maths.smooth_stop((float)Mono.step_t) * 0.333f)
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)
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);
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}
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string face = "Face0Default";
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face = Mono.grow_buffer > 0 ? "Face2Eaten" : face;
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face = Mono.in_box.delta != 0 ? "Face3Bump" : face;
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face = Mono.food_next.state ? "Face1Eat" : face;
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meshes[face].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.slash[0].ToVec3 - (Mono.slash_dir.ToVec3 * (float)(1.0 - slash_t) * 0.3f),
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Quat.LookDir(Mono.slash_dir.ToVec3),
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V.XYZ(1, 1, (float)(slash_t))
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)
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);
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for (int i = 1; i < Mono.slash_len; i++)
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{
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float scale = 1.0f;
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if ((int)((Time.Total - Mono.eat_timestamp) * Mono.slash_len / Mono.step_step) == i)
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{
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scale = 1.1f;
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}
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meshes["Segment"].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.slash[i].ToVec3,
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Quat.LookAt(Mono.slash[i].ToVec3, Mono.slash[i - 1].ToVec3),
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scale
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)
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);
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}
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// false tail
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if (tailmove.state && slash_t < 1.0f)
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{
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int i_tail = Maths.min(Mono.slash_len, Mono.slash.Length - 1);
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Vec3 tail_dir = Vec3.Direction(Mono.slash[i_tail - 1].ToVec3, Mono.slash[i_tail].ToVec3);
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meshes["Segment"].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.slash[i_tail].ToVec3 + (tail_dir * (float)(slash_t) * 0.7f),
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Quat.LookDir(tail_dir),
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V.XYZ(1, 1, (float)(1.0 - slash_t))
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)
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);
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}
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// holes
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foreach (KeyValuePair<XYZi, XYZi> hole in Mono.holes)
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{
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Vec3 hole_normal = V.XYZ(
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Maths.abs(hole.Value.x) * Maths.sign(hole.Key.x),
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Maths.abs(hole.Value.y) * Maths.sign(hole.Key.y),
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Maths.abs(hole.Value.z) * Maths.sign(hole.Key.z)
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);
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// Vec3 hole_world_normal = Mono.box_pose.orientation * hole_normal;
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// Vec3 hole_world = Mono.box_pose.ToMatrix(Mono.box_scale) * V.XYZ(
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// hole.Key.x - hole.Value.x * 0.5f,
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// hole.Key.y - hole.Value.y * 0.5f,
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// hole.Key.z - hole.Value.z * 0.5f
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// );
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// Vec3 cam_dir = (Rig.head.orientation * Vec3.Forward);
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// Vec3 hole_view_dir = Vec3.Direction(hole_world, Rig.head.position);
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// bool back_hole = Vec3.Dot(hole_world_normal, hole_view_dir) < 0.0;
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bool hole_flip = Vec3.Dot(hole_normal, hole.Value.ToVec3) < 0.0;
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meshes[hole_flip ? "Hole" : "HoleFlip"].Draw(
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mat_both,
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Matrix.TRS(
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hole.Key.ToVec3,
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Quat.LookDir(hole.Value.ToVec3),
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1
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)
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);
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}
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// food
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if (!Mono.food_next.state)
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{
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food_ori *= Quat.FromAngles(
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90 * Time.Stepf,
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30 * Time.Stepf,
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10 * Time.Stepf
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);
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}
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if (Mono.eaten == 0)
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{
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// starting egg
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bool in_slash = Mono.s_array[new XYZi(0, 0, 0)] > -1;
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meshes["Egg"].Draw(
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mat_mono,
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Matrix.TRS(
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Vec3.Zero,
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in_slash ? Quat.Identity : food_ori,
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in_slash ? 1 : 0.5f
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)
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);
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}
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else
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{
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// food
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if (!Mono.eaten_latch.state)
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{
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float food_t = Mono.eaten_latch.delta == -1 ? Maths.smooth_stop((float)Mono.step_t) : 1;
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meshes["Food"].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.food.ToVec3,
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food_ori,
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food_t
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Vec3.Zero,
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Quat.Identity,
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1.0f
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)
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);
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}
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}
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// particles
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Particle[] particles = VFX.particles;
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@ -291,17 +76,22 @@ static class Arts
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);
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}
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// menu
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Matrix m4_menu = Matrix.TRS(
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Vec3.Zero,
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Quat.Identity,
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U.cm
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);
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Hierarchy.Push(m4_menu);
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// score
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char[] score_txt = Mono.slash_len.ToString("000").ToCharArray();
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Quat score_ori = Quat.LookDir(Rig.head.position - Mono.box_pose.position);
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Vec3 score_pos = score_ori * V.XYZ(0, -Mono.SD_Y - 1.5f, -Mono.SD_Z - 1);
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for (int i = 0; i < score_txt.Length; i++)
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{
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Text.Add(
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score_txt[i].ToString(),
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Matrix.TRS(
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score_pos + score_ori * V.XYZ((1 - i) * 0.4f, 0, 0),
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score_ori,
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Matrix.TS(
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V.XYZ(0, 0, 0),
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48
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),
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text_style
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@ -309,34 +99,10 @@ static class Arts
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}
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Hierarchy.Pop();
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// for (int sx = -Mono.head_fill.Xslen; Mono.head_fill.InX(sx); sx++)
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// {
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// for (int sy = -Mono.head_fill.Yslen; Mono.head_fill.InY(sy); sy++)
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// {
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// for (int sz = -Mono.head_fill.Zslen; Mono.head_fill.InZ(sz); sz++)
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// {
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// Vec3 pos = Mono.box_pose.ToMatrix(U.cm) * V.XYZ(sx, sy, sz);
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// Text.Add(
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// (Mono.head_fill[new XYZi(sx, sy, sz)] + Mono.tail_fill[new XYZi(sx, sy, sz)]).ToString(),
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// Matrix.TRS(
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// pos,
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// Quat.LookAt(pos, Input.Head.position),
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// 0.1f
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// )
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// );
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// }
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// }
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// }
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}
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public static void Step()
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{
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XYZi slash_head = Mono.slash[0];
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XYZi slash_tail = Mono.slash[Mono.slash_len - 1];
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headmove.Step(slash_head != last_headpos);
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tailmove.Step(slash_tail != last_tailpos);
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last_headpos = slash_head;
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last_tailpos = slash_tail;
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}
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}
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@ -200,7 +200,7 @@ static class Mono
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{
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holes.Add(slash[0], slash_dir);
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SFX.punch_through.PlayBox(slash[0]);
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Arts.box_shake += slash_dir.ToVec3;
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Arts.shake += slash_dir.ToVec3;
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}
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if (holes.ContainsKey(slash[slash_len - 1]))
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{
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