integrate rig in program sequence
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3 changed files with 15 additions and 1 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -7,3 +7,6 @@ bin/
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obj/
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Raw/
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anchors.txt
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@ -31,12 +31,14 @@ class Program
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// World.OcclusionEnabled = true;
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// Device.DisplayBlend = DisplayBlend.Blend;
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Rig.Init();
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Mono.Init();
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Arts.Init();
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// Core application loop
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SK.Run(() =>
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{
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Rig.Frame();
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Mono.Frame();
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// stepper
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@ -5,4 +5,13 @@ namespace snake;
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static class Rig
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{
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public static void Init()
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{
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}
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public static void Frame()
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{
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}
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}
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