drop fresnel intensity on box

This commit is contained in:
ethan merchant 2024-11-10 06:36:46 -05:00
parent cfbd489c22
commit a906d2bfdc

View file

@ -62,7 +62,11 @@ static class Arts
// box // box
Hierarchy.Push(Mono.box_pose.ToMatrix(Mono.box_scale)); Hierarchy.Push(Mono.box_pose.ToMatrix(Mono.box_scale));
meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity); meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
meshes["InsideOut"].Draw(mat_backbox, Matrix.Identity); meshes["InsideOut"].Draw(
mat_backbox,
Matrix.Identity,
new Color(0.2f, 0.2f, 0.2f)
);
meshes["Corrugation"].Draw( meshes["Corrugation"].Draw(
Mono.in_dist.state ? mat_justcolor : mat_unlit, Mono.in_dist.state ? mat_justcolor : mat_unlit,
Matrix.Identity Matrix.Identity