render hands if not in mixed reality
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1cc71b113b
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2 changed files with 5 additions and 4 deletions
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@ -42,10 +42,12 @@ static class Arts
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public static void Frame()
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{
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// background
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if (Device.DisplayBlend == DisplayBlend.Opaque)
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bool vr = Device.DisplayBlend == DisplayBlend.Opaque;
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// render hands if not in mixed reality
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Input.HandVisible(Handed.Max, vr);
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if (vr)
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{
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// background standin if no passthrough
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}
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// fullstick
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@ -44,7 +44,6 @@ static class Rig
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bool con_tracked = r_con.trackedPos > TrackState.Lost;
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// bool hand_tracked = Input.HandSource(Handed.Right) > HandSource.None;
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Input.HandVisible(Handed.Max, false); // hide hands
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if (con_tracked)
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{
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btn_trigger.Step(r_con.trigger > 0.5f);
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