render hands if not in mixed reality

This commit is contained in:
ethan merchant 2024-11-21 15:20:10 -05:00
parent 1cc71b113b
commit a234c5fd22
2 changed files with 5 additions and 4 deletions

View file

@ -42,10 +42,12 @@ static class Arts
public static void Frame() public static void Frame()
{ {
// background bool vr = Device.DisplayBlend == DisplayBlend.Opaque;
if (Device.DisplayBlend == DisplayBlend.Opaque) // render hands if not in mixed reality
Input.HandVisible(Handed.Max, vr);
if (vr)
{ {
// background standin if no passthrough
} }
// fullstick // fullstick

View file

@ -44,7 +44,6 @@ static class Rig
bool con_tracked = r_con.trackedPos > TrackState.Lost; bool con_tracked = r_con.trackedPos > TrackState.Lost;
// bool hand_tracked = Input.HandSource(Handed.Right) > HandSource.None; // bool hand_tracked = Input.HandSource(Handed.Right) > HandSource.None;
Input.HandVisible(Handed.Max, false); // hide hands
if (con_tracked) if (con_tracked)
{ {
btn_trigger.Step(r_con.trigger > 0.5f); btn_trigger.Step(r_con.trigger > 0.5f);