world occlusion enabled
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1 changed files with 1 additions and 1 deletions
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@ -28,7 +28,7 @@ class Program
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return;
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Renderer.Scaling = 2;
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// World.OcclusionEnabled = true;
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World.OcclusionEnabled = true;
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// Device.DisplayBlend = DisplayBlend.Blend;
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Rig.Init();
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