world occlusion enabled

This commit is contained in:
ethan merchant 2024-11-08 21:53:24 -05:00
parent 90c3d806c6
commit 9914948a50

View file

@ -28,7 +28,7 @@ class Program
return; return;
Renderer.Scaling = 2; Renderer.Scaling = 2;
// World.OcclusionEnabled = true; World.OcclusionEnabled = true;
// Device.DisplayBlend = DisplayBlend.Blend; // Device.DisplayBlend = DisplayBlend.Blend;
Rig.Init(); Rig.Init();