less wrong display preference

This commit is contained in:
ethan merchant 2024-11-23 16:46:53 -05:00
parent f287485d93
commit 877107a935
3 changed files with 5 additions and 5 deletions

View file

@ -2,8 +2,8 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.dofdev.snake"
android:versionCode="18"
android:versionName="1.30"
android:versionCode="19"
android:versionName="1.31"
android:installLocation="auto"
>
<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />

View file

@ -44,7 +44,7 @@ static class Arts
{
bool vr = Device.DisplayBlend == DisplayBlend.Opaque;
// render hands if not in mixed reality
Input.HandVisible(Handed.Max, vr);
// Input.HandVisible(Handed.Max, vr);
if (vr)
{
// background standin if no passthrough

View file

@ -15,7 +15,7 @@ class Program
{
appName = "snake",
assetsFolder = "Assets",
blendPreference = DisplayBlend.Blend,
blendPreference = DisplayBlend.AnyTransparent,
// overlayApp = true,
// overlayPriority = 1,
depthMode = DepthMode.D32,
@ -29,7 +29,7 @@ class Program
Renderer.Scaling = 2;
World.OcclusionEnabled = true;
// Device.DisplayBlend = DisplayBlend.Blend;
Device.DisplayBlend = DisplayBlend.AnyTransparent;
Renderer.EnableSky = false;
Renderer.ClearColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);