use controller pose instead

This commit is contained in:
ethan merchant 2024-12-08 00:07:21 -05:00
parent 041ceea867
commit 741f2ee713
5 changed files with 24 additions and 32 deletions

BIN
Assets/meshes/assets.glb (Stored with Git LFS)

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@ -79,15 +79,13 @@ static class Arts
// stretch_cursor // stretch_cursor
{ {
float flip_x = Stretch.to_grab.Held && Stretch.to_grab.held_by.handed == Handed.Left ? -1 : 1;
meshes["con"].Draw( meshes["con"].Draw(
mat_mono, mat_mono,
Stretch.to_grab.pose.ToMatrix(V.XYZ(flip_x, 1, 1) * 1.5f * U.cm) Stretch.to_grab.pose.ToMatrix(1.5f * U.cm)
); );
flip_x = Stretch.from_grab.Held && Stretch.from_grab.held_by.handed == Handed.Left ? -1 : 1;
meshes["con"].Draw( meshes["con"].Draw(
mat_mono, mat_mono,
Stretch.from_grab.pose.ToMatrix(V.XYZ(flip_x, 1, 1) * 1.5f * U.cm) Stretch.from_grab.pose.ToMatrix(1.5f * U.cm)
); );
Mesh.Cube.Draw( Mesh.Cube.Draw(

View file

@ -13,7 +13,7 @@ public class Grab
public Pose pose; public Pose pose;
private Vec3 pos_offset; private Vec3 pos_offset;
private Quat ori_offset; private Quat ori_offset;
public Hand? held_by; public Controller? held_by;
private bool snap_to_hand = false; private bool snap_to_hand = false;
public Grab(float x, float y, float z, bool snap_to_hand = false) public Grab(float x, float y, float z, bool snap_to_hand = false)
@ -25,16 +25,16 @@ public class Grab
this.snap_to_hand = snap_to_hand; this.snap_to_hand = snap_to_hand;
} }
public bool OnGrab(ref Hand hand, ref Grab grab_ref) public bool OnGrab(ref Controller con, ref Grab grab_ref)
{ {
if (!Held) // Allow only one hand at a time to grab if (!Held) // Allow only one hand at a time to grab
{ {
if (Vec3.Distance(hand.palm.position, pose.position) < 0.14f) if (Vec3.Distance(con.pose.position, pose.position) < 0.14f)
{ {
held_by = hand; held_by = con;
grab_ref = this; grab_ref = this;
pos_offset = hand.palm.orientation.Inverse * (hand.palm.position - pose.position); pos_offset = con.pose.orientation.Inverse * (con.pose.position - pose.position);
ori_offset = hand.palm.orientation.Inverse * pose.orientation; ori_offset = con.pose.orientation.Inverse * pose.orientation;
return true; return true;
} }
} }
@ -54,13 +54,13 @@ public class Grab
{ {
if (snap_to_hand) if (snap_to_hand)
{ {
pose.orientation = held_by.palm.orientation; pose.orientation = held_by.pose.orientation;
pose.position = held_by.palm.position; pose.position = held_by.pose.position;
} }
else else
{ {
pose.orientation = held_by.palm.orientation * ori_offset; pose.orientation = held_by.pose.orientation * ori_offset;
pose.position = held_by.palm.position - held_by.palm.orientation * pos_offset; pose.position = held_by.pose.position - held_by.pose.orientation * pos_offset;
} }
} }
} }

View file

@ -111,7 +111,7 @@ static class Mono
{ {
if (Rig.btn_l_grip.delta == +1) if (Rig.btn_l_grip.delta == +1)
{ {
grab.OnGrab(ref Rig.l_hnd, ref Rig.l_held); grab.OnGrab(ref Rig.l_con, ref Rig.l_held);
} }
} }
} }
@ -132,7 +132,7 @@ static class Mono
{ {
if (Rig.btn_r_grip.delta == +1) if (Rig.btn_r_grip.delta == +1)
{ {
grab.OnGrab(ref Rig.r_hnd, ref Rig.r_held); grab.OnGrab(ref Rig.r_con, ref Rig.r_held);
} }
} }
} }

View file

@ -6,8 +6,8 @@ static class Rig
{ {
public static Pose head = Pose.Identity; public static Pose head = Pose.Identity;
public static Hand l_hnd; public static Hand l_hnd, r_hnd;
public static Hand r_hnd; public static Controller l_con, r_con;
public static DeltaBool btn_select = new(false); public static DeltaBool btn_select = new(false);
public static DeltaBool btn_l_grip = new(false); public static DeltaBool btn_l_grip = new(false);
@ -17,8 +17,6 @@ static class Rig
public static Grab? l_held = null; public static Grab? l_held = null;
public static Grab? r_held = null; public static Grab? r_held = null;
public static Pose l_hld, l_aim, r_hld, r_aim;
public static Vec3 fullstick = Vec3.Up; public static Vec3 fullstick = Vec3.Up;
public static Pose r_con_stick = Pose.Identity; public static Pose r_con_stick = Pose.Identity;
@ -26,7 +24,8 @@ static class Rig
public static void Init() public static void Init()
{ {
l_con = new();
r_con = new();
} }
public static void Frame() public static void Frame()
@ -62,21 +61,16 @@ static class Rig
// [!] hand input simulates controller... // [!] hand input simulates controller...
l_hnd = Input.Hand(Handed.Left); l_hnd = Input.Hand(Handed.Left);
Controller l_con = Input.Controller(Handed.Left); l_con = Input.Controller(Handed.Left);
// l_hld = l_con.pose;
l_hld = l_hnd.palm;
// l_aim = l_con.aim;
r_hnd = Input.Hand(Handed.Right); r_hnd = Input.Hand(Handed.Right);
Controller r_con = Input.Controller(Handed.Right); r_con = Input.Controller(Handed.Right);
// r_hld = r_con.pose;
r_hld = r_hnd.palm;
// r_aim = r_con.aim;
btn_l_grip.Step(l_con.grip > 0.5f || l_hnd.IsGripped); btn_l_grip.Step(l_con.grip > 0.5f || l_hnd.IsGripped);
btn_r_grip.Step(r_con.grip > 0.5f || r_hnd.IsGripped); btn_r_grip.Step(r_con.grip > 0.5f || r_hnd.IsGripped);
// double grip?
btn_select.Step(r_con.x1.IsActive() || r_con.trigger > 0.5f); btn_select.Step(r_con.x1.IsActive() || r_con.trigger > 0.5f);
btn_back.Step(r_con.x2.IsActive()); btn_back.Step(r_con.x2.IsActive());