input hand troubleshooting
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56829852dc
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2 changed files with 5 additions and 3 deletions
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@ -2,8 +2,8 @@
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<manifest
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.dofdev.snake"
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package="com.dofdev.snake"
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android:versionCode="14"
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android:versionCode="17"
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android:versionName="1.24"
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android:versionName="1.27"
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android:installLocation="auto"
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android:installLocation="auto"
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>
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>
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<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />
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<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />
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@ -39,10 +39,12 @@ static class Rig
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else
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else
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{
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{
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// Hand r_hand = Input.Hand(Handed.Right);
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// Hand r_hand = Input.Hand(Handed.Right);
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// [!] hand input simulates controller...
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Controller r_con = Input.Controller(Handed.Right);
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Controller r_con = Input.Controller(Handed.Right);
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bool con_tracked = r_con.trackedPos > TrackState.Lost;
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bool con_tracked = r_con.trackedPos > TrackState.Lost;
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Input.HandVisible(Handed.Max, !con_tracked);
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// bool hand_tracked = Input.HandSource(Handed.Right) > HandSource.None;
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Input.HandVisible(Handed.Max, false); // hide hands
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if (con_tracked)
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if (con_tracked)
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{
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{
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btn_trigger.Step(r_con.trigger > 0.5f);
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btn_trigger.Step(r_con.trigger > 0.5f);
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