test toggles
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3 changed files with 16 additions and 3 deletions
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@ -117,7 +117,7 @@ static class Arts
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// color_cube
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{
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meshes["color_cube"].Draw(
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meshes[ColorCube.toggle ? "color_cube_toggle" : "color_cube"].Draw(
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mat_colorcube,
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ColorCube.grab.pose.ToMatrix(ColorCube.scl)
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);
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@ -34,7 +34,7 @@ static class Stretch
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Vec3 delta = to_grab.pose.position - from_grab.pose.position;
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stretch = Maths.max(delta.Magnitude - deadzone, 0);
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Vec3 dir = delta.Normalized;
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Vec3 dir = toggle ? delta.Normalized : to_grab.pose.orientation * Vec3.Forward;
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cursor.position = to_grab.pose.position + dir * stretch * strength;
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if (Vec3.Distance(cursor.position, last_particle_pos) > trail_dist)
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@ -62,7 +62,8 @@ static class Stretch
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}
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// design
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static float deadzone = 0.1f;
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public static bool toggle = true;
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static float deadzone = 0.06f;
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static float strength = 3;
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}
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@ -109,5 +110,8 @@ static class ColorCube
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return x / 12.92f;
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}
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// design
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public static bool toggle = true;
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}
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@ -39,6 +39,8 @@ static class Mono
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ColorCube.Init();
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}
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public static Pose windowPoseButton = new Pose(0, -0.4f, -0.4f, Quat.FromAngles(45, 180, 0));
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public static void Frame()
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{
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if (Rig.btn_back.delta == +1)
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@ -58,6 +60,13 @@ static class Mono
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}
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}
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UI.WindowBegin("test toggles", ref windowPoseButton);
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if (UI.Button(ColorCube.toggle ? "color frame" : "color face"))
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ColorCube.toggle = !ColorCube.toggle;
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if (UI.Button(Stretch.toggle ? "con dir" : "stretch dir"))
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Stretch.toggle = !Stretch.toggle;
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UI.WindowEnd();
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// flatscreen dev controls
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if (Device.Name == "Simulator")
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{
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