highlight box on in_dist
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1 changed files with 4 additions and 1 deletions
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@ -61,7 +61,10 @@ static class Arts
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Hierarchy.Push(Mono.box_pose.ToMatrix(Mono.box_scale));
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Hierarchy.Push(Mono.box_pose.ToMatrix(Mono.box_scale));
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meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
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meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
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meshes["InsideOut"].Draw(mat_backbox, Matrix.Identity);
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meshes["InsideOut"].Draw(mat_backbox, Matrix.Identity);
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meshes["Corrugation"].Draw(mat_unlit, Matrix.Identity);
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meshes["Corrugation"].Draw(
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Mono.in_dist.state ? mat_justcolor : mat_unlit,
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Matrix.Identity
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);
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if (Mono.menu)
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if (Mono.menu)
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{
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{
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meshes["Tape"].Draw(mat_mono, Matrix.Identity);
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meshes["Tape"].Draw(mat_mono, Matrix.Identity);
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