don't show hangin on float
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1 changed files with 2 additions and 1 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using StereoKit;
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using StereoKit;
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namespace snake;
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namespace snake;
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@ -74,7 +75,7 @@ static class Arts
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Mono.in_dist.state ? mat_justcolor : mat_unlit,
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Mono.in_dist.state ? mat_justcolor : mat_unlit,
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Matrix.Identity
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Matrix.Identity
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);
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);
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if (Mono.in_cone.state)
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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{
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meshes["Hanging"].Draw(
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meshes["Hanging"].Draw(
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mat_unlit,
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mat_unlit,
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