draw hole backfaces
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@ -157,6 +157,15 @@ static class Arts
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1
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)
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);
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// [!] have backfaces on a mat run a separate backbox/face shader]? *to try and reduce drawcalls
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meshes["Hole"].Draw(
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mat_backbox,
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Matrix.TRS(
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hole.Key.ToVec3,
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Quat.LookDir(hole.Value.ToVec3),
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1
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)
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);
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}
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