draw hole backfaces

This commit is contained in:
ethan merchant 2024-11-10 05:24:13 -05:00
parent 5b96fa3df3
commit 4a7f536999

View file

@ -157,6 +157,15 @@ static class Arts
1 1
) )
); );
// [!] have backfaces on a mat run a separate backbox/face shader]? *to try and reduce drawcalls
meshes["Hole"].Draw(
mat_backbox,
Matrix.TRS(
hole.Key.ToVec3,
Quat.LookDir(hole.Value.ToVec3),
1
)
);
} }