simulator orbital view
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1 changed files with 5 additions and 2 deletions
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@ -64,8 +64,11 @@ static class Mono
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if (Input.Key(Key.MouseCenter).IsActive())
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{
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float sx = Input.Mouse.posChange.x;
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float ssx = Maths.smooth_start(sx);
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box_pose.orientation *= Quat.FromAngles(0, sx * 180.0f * Time.Stepf, 0);
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Renderer.CameraRoot *= Matrix.R(
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Quat.FromAngles(0, -sx * 180.0f * Time.Stepf, 0)
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);
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// orbital_view
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box_pose.position = Input.Head.position + Input.Head.orientation * V.XYZ(0, -0 * U.cm, -10 * U.cm);
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}
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}
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else
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