increase dist check radius
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@ -29,7 +29,7 @@ public class Grab
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{
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{
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if (!Held) // Allow only one hand at a time to grab
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if (!Held) // Allow only one hand at a time to grab
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{
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{
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if (Vec3.Distance(hand.palm.position, pose.position) < 0.1f)
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if (Vec3.Distance(hand.palm.position, pose.position) < 0.14f)
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{
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{
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held_by = hand;
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held_by = hand;
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grab_ref = this;
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grab_ref = this;
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