hide hands if passthrough
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1 changed files with 4 additions and 2 deletions
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@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using StereoKit;
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using StereoKit.Framework;
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namespace dofdemo;
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static class Arts
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@ -47,7 +47,9 @@ static class Arts
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public static void Frame()
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{
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if (SK.GetStepper<PassthroughFBExt>().Enabled) {
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Input.HandVisible(Handed.Max, false);
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}
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// world
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// Matrix m4_dof = Mono.dof_pose.ToMatrix(Mono.dof_scl);
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