using UnityEngine; public class SnakeFace { public SnakeFace(GraphXData data) { Main.OnGameStart += this.GameStart; Game.OnStep += this.Step; Game.OnSmell += this.Smell; Game.OnEat += this.Eat; Game.OnBump += this.Bump; Game.OnCrash += this.Crash; this.data = data; } GraphXData data; void GameStart(Main main) { data.faceMesh = data.faceDefault; } void Step() { data.faceMesh = data.faceDefault; } void Smell() { data.faceMesh = data.faceEat; } void Eat(Vector3 pos) { data.faceMesh = data.faceEaten; } void Bump(Vector3 dir) { data.faceMesh = data.faceBump; } void Crash() { data.faceMesh = data.faceSelfGameover; // box gameover? } }