using System; using UnityEngine; [Serializable] public class Logic { [HideInInspector] public Monolith mono; // public Rig rig; // [Header("Variables")] // public World world; Snake snake; public Box box; public public void Set(InspectorSetter setter) { } public void Fetch(InspectorSetter setter) { } public void Start(Monolith mono) { this.mono = mono; } public void Update() { } }