using UnityEngine; using UnityEngine.XR; public class Rig : MonoBehaviour { [Header("References")] public Design design; public Main main; public GameObject disconnected; public Transform head, con, hangingRod; public Camera recordCam; [Header("Variables")] public OVRInput.Controller ovrCon; public Quaternion controllerRot = Quaternion.identity; public Quaternion inputRot = Quaternion.identity; public Vector3 controllerPos, joystick; bool leftOn, rightOn, touchOn; Vector3 headOffset; public Vector3 boxShake, boxOffset; public bool alignRecordCam; void Start() { Game.OnBump += Bump; Game.OnCrash += Bump; // headOffset.y = 32f; headOffset.y = design.headOffset.y; headOffset.z = design.headOffset.z; recordCam.gameObject.SetActive(Application.isEditor); } void Update() { // Input System UnityEngine.XR.XRDevice.DisableAutoXRCameraTracking(Camera.main, true); leftOn = OVRInput.IsControllerConnected(OVRInput.Controller.LTrackedRemote); rightOn = OVRInput.IsControllerConnected(OVRInput.Controller.RTrackedRemote); touchOn = OVRInput.IsControllerConnected(OVRInput.Controller.RTouch); if (leftOn || rightOn || touchOn) { if (leftOn) { ovrCon = OVRInput.Controller.LTrackedRemote; } else if (rightOn) { ovrCon = OVRInput.Controller.RTrackedRemote; } else if (touchOn) { ovrCon = OVRInput.Controller.RTouch; } disconnected.SetActive(false); Time.timeScale = 1; } else { disconnected.SetActive(true); Time.timeScale = 0; } // Apply to Transforms head.localPosition = InputTracking.GetLocalPosition(XRNode.Head); head.localRotation = InputTracking.GetLocalRotation(XRNode.Head); con.localPosition = InputTracking.GetLocalPosition(XRNode.RightHand); con.localRotation = InputTracking.GetLocalRotation(XRNode.RightHand); // °inview transform.localScale = Vector3.one * design.scale; transform.position = -head.localPosition * design.scale; transform.position += design.pivotPos + (head.rotation * headOffset); // Shake boxShake = Vector3.Lerp(boxShake, (boxShake - boxOffset) * 0.5f, design.boxSpring * Time.deltaTime); boxOffset += boxShake * design.boxSpring * Time.deltaTime; transform.position += boxOffset; // Hanging Rod hangingRod.position = design.pivotPos; hangingRod.rotation = head.rotation; // Record Cam Vector3 twoDir = new Vector3(head.position.x, 0, head.position.z).normalized; Vector3 recPos = (Quaternion.LookRotation(twoDir) * new Vector3(0.5f, 0.25f, 0.5f).normalized * 40); if (alignRecordCam) { recordCam.transform.position = recPos; recordCam.transform.rotation = Quaternion.LookRotation(-recPos); } // Input Rotation // Vector3 headsetPos = InputTracking.GetLocalPosition(XRNode.Head); // controllerPos = OVRInput.GetLocalControllerPosition(remote) * design.scale; // controllerPos = controllerPos - headsetPos * design.scale; // controllerPos += head.position; // inputRot = controllerRot = OVRInput.GetLocalControllerRotation(remote); // joystick = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, remote); // joystick = new Vector3(joystick.x, 0, joystick.y); // if (joystick.sqrMagnitude > 0) // { // inputRot *= Quaternion.LookRotation(joystick); // } // Ignoring current implementation if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger, ovrCon)) { pullFrom = con.localPosition; } if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, ovrCon)) { pull = con.localPosition - pullFrom; if (pull.magnitude > 0.025f / 3) { rawDir = pull.normalized; } // DRAG PIVOT pull = Vector3.ClampMagnitude(pull, 0.025f); pullFrom = con.localPosition - pull; } inputRot = Quaternion.LookRotation(rawDir); // visualize pullLine.SetPosition(0, transform.TransformPoint(pullFrom)); pullLine.SetPosition(1, transform.TransformPoint(pullFrom + pull)); } Vector3 rawDir = Vector3.forward; Vector3 pullFrom, pull; public LineRenderer pullLine; public Vector3Int InputDirection(Main main) { Vector3Int newDir = Main.SnapDir((inputRot * Vector3.forward)); // no neck snaps if (main.snake[0] + newDir != main.snake[1]) { return newDir; } return main.dir; } void Bump(Vector3 dir) { boxShake -= dir; } }