using UnityEngine; using SpaceNavigatorDriver; public class FlyAround : MonoBehaviour { public bool HorizonLock = true; public void Update () { transform.Translate(SpaceNavigator.Translation, Space.Self); if (HorizonLock) { // This method keeps the horizon horizontal at all times. // Perform azimuth in world coordinates. transform.Rotate(Vector3.up, SpaceNavigator.Rotation.Yaw() * Mathf.Rad2Deg, Space.World); // Perform pitch in local coordinates. transform.Rotate(Vector3.right, SpaceNavigator.Rotation.Pitch() * Mathf.Rad2Deg, Space.Self); } else { transform.Rotate(SpaceNavigator.Rotation.eulerAngles, Space.Self); } } }