using UnityEngine; public class SnakeFace { public SnakeFace(Main main, GraphXData data) { Main.OnGameStart += this.GameStart; Main.OnReset += this.Reset; Game.OnStep += this.Step; Game.OnSmell += this.Smell; Game.OnEat += this.Eat; Game.OnBump += this.Bump; Game.OnCrash += this.Crash; this.main = main; this.data = data; } Main main; GraphXData data; void GameStart(Main main) { data.faceMesh = data.faceDefault; } void Reset() { data.faceMesh = data.faceDefault; } void Step(int full) { if (full > 0) { if (main.fastQueue > 0) { data.faceMesh = data.faceHyper; } else { data.faceMesh = data.faceEaten; } } else { data.faceMesh = data.faceDefault; } } void Smell() { data.faceMesh = data.faceEat; } void Eat(Vector3 pos) { if (main.fastQueue > 0) { data.faceMesh = data.faceHyper; } else { data.faceMesh = data.faceEaten; } } void Bump(Vector3 dir) { data.faceMesh = data.faceBump; } void Crash(Vector3 dir) { data.faceMesh = data.faceSelfGameover; // box gameover? } }