using UnityEngine; using System; using System.Collections; using System.Collections.Generic; [CreateAssetMenu] public class GraphXData : ScriptableObject { public Mesh foodMesh, arrowMesh, tongueMesh, bodyMesh, coreMesh; [Header("Materials")] public Material snakeMat; public Material unlitMat; public Material wetMat; [Header("Faces")] public Mesh faceMesh; public Mesh faceDefault, faceEat, faceEaten, faceBump, faceBoxGameover, faceSelfGameover, faceHyper; [Header("Poof")] public Mesh poofMesh; [Header("Drip")] public Mesh dripMesh; }