using System; using UnityEngine; [CreateAssetMenu] public class Design : ScriptableObject { public bool queued; [Header("View")] public Vector3 headOffset = new Vector3(0, 0, -60); public Vector3 pivotPos; public float scale = 60; [Header("Game")] public Vector3Int bounds = new Vector3Int(4, 3, 4); public int foodValue = 6; [Header("AI")] public float aiIQ = 0.5f; public int aiMaxChances = 12; public float boxSpring = 6; }