using NaughtyAttributes; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct SomeStruct { public int Int; public float Float; public Vector3 Vector; } public class ReorderableLists : MonoBehaviour { [BoxGroup("Reorderable Lists")] [ReorderableList] public int[] intArray; [BoxGroup("Reorderable Lists")] [ReorderableList] public List vectorList; [BoxGroup("Reorderable Lists")] [ReorderableList] public List structList; }