using NaughtyAttributes; using UnityEngine; public class NonSerializedProperties : MonoBehaviour { #pragma warning disable 414 [ShowNonSerializedField] private int myInt = 10; [ShowNonSerializedField] private const float PI = 3.14159f; [ShowNonSerializedField] private static readonly Vector3 CONST_VECTOR = Vector3.one; #pragma warning restore 414 [ShowNativeProperty] public Transform Transform { get { return this.transform; } } }