From a96a6fbacdff8e8ac1456e226a755d326a3b892b Mon Sep 17 00:00:00 2001 From: spatialfree Date: Fri, 29 Nov 2024 14:49:39 -0500 Subject: [PATCH] cleanup old tasks --- readme.md | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/readme.md b/readme.md index e9fa7d9..8c695f8 100644 --- a/readme.md +++ b/readme.md @@ -42,22 +42,10 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0" ``` todo - reprioritize beta testing (new user exp) - i want the player to feel clever weighing options to balance risk and reward as they live with their choices(tail) - meaning they should only fail due to their own choices/shortsightedness - *breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever - target audience/experience ~13-18-year-olds who enjoy competitive, skill-based, solo gaming - sprinkle in some pop culture relevant to that age demographic that's in good taste to target interests seated experience on the Meta Quest 3/3S moderate learning curve - start outside of the box (about 6-9 segments long) - snake is moving like normal but is parented to an offset pose that keeps their head centered - so you can easily get a feel for how the snake moves - (sort of like writhing around in zero g) - *dreamlike* - wake up in box stylized visuals fun to play daily for a couple weeks or so playable with a half engaging vid or conversation in the background