diff --git a/src/Arts.cs b/src/Arts.cs index 96cfaf7..345c36f 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -157,6 +157,15 @@ static class Arts 1 ) ); + // [!] have backfaces on a mat run a separate backbox/face shader]? *to try and reduce drawcalls + meshes["Hole"].Draw( + mat_backbox, + Matrix.TRS( + hole.Key.ToVec3, + Quat.LookDir(hole.Value.ToVec3), + 1 + ) + ); }