diff --git a/Platforms/Android/AndroidManifest.xml b/Platforms/Android/AndroidManifest.xml index ae98812..56d8ec0 100644 --- a/Platforms/Android/AndroidManifest.xml +++ b/Platforms/Android/AndroidManifest.xml @@ -2,8 +2,8 @@ diff --git a/src/Arts.cs b/src/Arts.cs index d6e781b..a9939e4 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -44,7 +44,7 @@ static class Arts { bool vr = Device.DisplayBlend == DisplayBlend.Opaque; // render hands if not in mixed reality - Input.HandVisible(Handed.Max, vr); + // Input.HandVisible(Handed.Max, vr); if (vr) { // background standin if no passthrough diff --git a/src/Program.cs b/src/Program.cs index b6e4e5f..12c6184 100644 --- a/src/Program.cs +++ b/src/Program.cs @@ -15,7 +15,7 @@ class Program { appName = "snake", assetsFolder = "Assets", - blendPreference = DisplayBlend.Blend, + blendPreference = DisplayBlend.AnyTransparent, // overlayApp = true, // overlayPriority = 1, depthMode = DepthMode.D32, @@ -29,7 +29,7 @@ class Program Renderer.Scaling = 2; World.OcclusionEnabled = true; - // Device.DisplayBlend = DisplayBlend.Blend; + Device.DisplayBlend = DisplayBlend.AnyTransparent; Renderer.EnableSky = false; Renderer.ClearColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);