using NaughtyAttributes; using UnityEngine; public class Sliders : MonoBehaviour { [BoxGroup("Sliders")] [Slider(0, 10)] public int intSlider; [BoxGroup("Sliders")] [Slider(0.0f, 10.0f)] public float floatSlider; [BoxGroup("Sliders")] [MinMaxSlider(0.0f, 100.0f)] public Vector2 minMaxSlider; }