using UnityEngine; using NaughtyAttributes; using UnityEngine.AI; public class Label : MonoBehaviour { [Label("A Short Name")] public string aMoreSpecificName; [Label("RGB")] public Vector3 vectorXYZ; [Label("Agent")] public NavMeshAgent navMeshAgent; [Label("Ints")] public int[] arrayOfInts; [Label("Custom Class")] public MyClassExample myClass; [System.Serializable] public class MyClassExample { public int aInt; public string aString; } }