#if !NO_UNITY using System; using System.Collections.Generic; using UnityEngine; namespace FullSerializer { partial class fsConverterRegistrar { public static Internal.DirectConverters.Keyframe_DirectConverter Register_Keyframe_DirectConverter; } } namespace FullSerializer.Internal.DirectConverters { public class Keyframe_DirectConverter : fsDirectConverter { protected override fsResult DoSerialize(Keyframe model, Dictionary serialized) { var result = fsResult.Success; result += SerializeMember(serialized, null, "time", model.time); result += SerializeMember(serialized, null, "value", model.value); result += SerializeMember(serialized, null, "inTangent", model.inTangent); result += SerializeMember(serialized, null, "outTangent", model.outTangent); return result; } protected override fsResult DoDeserialize(Dictionary data, ref Keyframe model) { var result = fsResult.Success; var t0 = model.time; result += DeserializeMember(data, null, "time", out t0); model.time = t0; var t1 = model.value; result += DeserializeMember(data, null, "value", out t1); model.value = t1; var t3 = model.inTangent; result += DeserializeMember(data, null, "inTangent", out t3); model.inTangent = t3; var t4 = model.outTangent; result += DeserializeMember(data, null, "outTangent", out t4); model.outTangent = t4; return result; } public override object CreateInstance(fsData data, Type storageType) { return new Keyframe(); } } } #endif