#if !NO_UNITY using System; using System.Collections.Generic; using UnityEngine; namespace FullSerializer { partial class fsConverterRegistrar { public static Internal.DirectConverters.AnimationCurve_DirectConverter Register_AnimationCurve_DirectConverter; } } namespace FullSerializer.Internal.DirectConverters { public class AnimationCurve_DirectConverter : fsDirectConverter { protected override fsResult DoSerialize(AnimationCurve model, Dictionary serialized) { var result = fsResult.Success; result += SerializeMember(serialized, null, "keys", model.keys); result += SerializeMember(serialized, null, "preWrapMode", model.preWrapMode); result += SerializeMember(serialized, null, "postWrapMode", model.postWrapMode); return result; } protected override fsResult DoDeserialize(Dictionary data, ref AnimationCurve model) { var result = fsResult.Success; var t0 = model.keys; result += DeserializeMember(data, null, "keys", out t0); model.keys = t0; var t1 = model.preWrapMode; result += DeserializeMember(data, null, "preWrapMode", out t1); model.preWrapMode = t1; var t2 = model.postWrapMode; result += DeserializeMember(data, null, "postWrapMode", out t2); model.postWrapMode = t2; return result; } public override object CreateInstance(fsData data, Type storageType) { return new AnimationCurve(); } } } #endif