# 2021.10.15 -> 2023.02.16 -> a = offHand.pos hit = raycast(offHand.fwd, midPlane) dist = distance(hit, midPlane) b = mainHand.pos + mainHand.rot * fwd * dist c = backhanded stretch-cursor pos = lerp(lerp(a, b, t), lerp(b, c, t), t)