# oriels *a dof driven space* (*making some little spatial gifs will make this format click!) # pos some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.   # dir = (dofParadigm - paperParadigm).normalized   # mas++ glove visuals *pull points *mesh oriels.dofs == site.dofs init(oriel-game)   # mas-- migrated from Unity shelved crypto centric design shifted from making a public product to an inhouse tool   ## p = effort * funds ## vel = p / mas ## pos += dir * vel * time       mapped out by: @spatialfree × @opendegree