using StereoKit; class Program { static void Main(string[] args) { // System.Console.WriteLine("Test"); SKSettings settings = new SKSettings(); settings.appName = "oriels"; settings.assetsFolder = "Assets"; // settings.displayPreference = DisplayMode.Flatscreen; SK.Initialize(settings); // Renderer.EnableSky = false; ColorCube cube = new ColorCube(); OrbitalView.strength = 4; OrbitalView.distance = 0.4f; cube.thickness = 0.01f; while(SK.Step(() => { cube.Step(Matrix.S(Vec3.One * 0.2f) * OrbitalView.transform); Default.MaterialHand["color"] = cube.color; })); SK.Shutdown(); } }