using StereoKit; class Program { static void Main(string[] args) { // System.Console.WriteLine("Test"); SKSettings settings = new SKSettings(); settings.appName = "oriels"; settings.assetsFolder = "Assets"; SK.Initialize(settings); Model cursor = Model.FromFile("cursor.glb"); ColorCube cube = new ColorCube(); OrbitalView.strength = 4; OrbitalView.distance = 0.4f; cube.thickness = 0.01f; ReachCursor reachCursor = new ReachCursor(); while(SK.Step(() => { // Matrix orbitMatrix = OrbitalView.transform; // cube.Step(Matrix.S(Vec3.One * 0.2f) * orbitMatrix); // Default.MaterialHand["color"] = cube.color; reachCursor.Step(); // cursor.Draw(Matrix.S(0.1f)); })); SK.Shutdown(); } }