# oriels
*a dof driven space*
(*making some little spatial gifs will make this format click!)
# pos
some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.
# dir
= (dofParadigm - paperParadigm).normalized
# mas++
glove visuals
*pull points
*mesh
oriels.dofs == site.dofs
init(oriel-game)
# mas--
migrated from Unity
shelved crypto centric design
shifted from making a public product to an inhouse tool
## p = effort * funds
## vel = p / mas
## pos += dir * vel * time
mapped out by:
@spatialfree × @opendegree