diff --git a/app/Board.cs b/app/Board.cs index aa05f1c..3459ab9 100644 --- a/app/Board.cs +++ b/app/Board.cs @@ -86,30 +86,30 @@ public class Board { - // pillars to hover through - // spawn in front every 1m away from last - if (Vec3.Distance(pos, lastSpawnPos) > 1f) { - // odd or even - float chirality = pillarIndex % 2 == 0 ? 1f : -1f; - pillars[pillarIndex] = pos + Quat.LookDir(dir) * new Vec3(chirality * 8 * Mono.inst.noise.uvalue, 0, -24); + // // pillars to hover through + // // spawn in front every 1m away from last + // if (Vec3.Distance(pos, lastSpawnPos) > 1f) { + // // odd or even + // float chirality = pillarIndex % 2 == 0 ? 1f : -1f; + // pillars[pillarIndex] = pos + Quat.LookDir(dir) * new Vec3(chirality * 8 * Mono.inst.noise.uvalue, 0, -24); - lastSpawnPos = pos; + // lastSpawnPos = pos; - pillarIndex++; - if (pillarIndex >= pillars.Length) { pillarIndex = 0; } - } + // pillarIndex++; + // if (pillarIndex >= pillars.Length) { pillarIndex = 0; } + // } - for (int i = 0; i < pillars.Length; i++) { - meshCube.Draw(Material.Default, - Matrix.TRS( - pillars[i], - Quat.Identity, - new Vec3(0.1f, 20f, 0.1f) - ) - ); - } + // for (int i = 0; i < pillars.Length; i++) { + // meshCube.Draw(Material.Default, + // Matrix.TRS( + // pillars[i], + // Quat.Identity, + // new Vec3(0.1f, 20f, 0.1f) + // ) + // ); + // } } - Vec3[] pillars = new Vec3[64]; - int pillarIndex = 0; - Vec3 lastSpawnPos = Vec3.Zero; + // Vec3[] pillars = new Vec3[64]; + // int pillarIndex = 0; + // Vec3 lastSpawnPos = Vec3.Zero; } \ No newline at end of file diff --git a/app/Compositor.cs b/app/Compositor.cs index ff0b310..39baecc 100644 --- a/app/Compositor.cs +++ b/app/Compositor.cs @@ -6,7 +6,7 @@ public class Compositor { // as a process would not be hosted by a compositor... Backrooms.Mono backrooms = new Backrooms.Mono(); Greenyard.Mono greenyard = new Greenyard.Mono(); - bool other = false; + // bool other = false; public void Init() { backrooms.Init(); diff --git a/app/Space/Mono.cs b/app/Space/Mono.cs index e8605fb..306cf8b 100644 --- a/app/Space/Mono.cs +++ b/app/Space/Mono.cs @@ -149,7 +149,7 @@ public class Mono { - return; + // return; // ENEMIES // destroy enemies that are too close to the playerPos diff --git a/app/dofs/stretch-cursor/og/StretchCursor.cs b/app/dofs/stretch-cursor/og/StretchCursor.cs index 992b7cc..606e7b9 100644 --- a/app/dofs/stretch-cursor/og/StretchCursor.cs +++ b/app/dofs/stretch-cursor/og/StretchCursor.cs @@ -4,8 +4,8 @@ class StretchCursor : dof { public bool Active { get; set; } // input - Vec3 vTo; - Vec3 vFrom; + Vec3 vTo = new Vec3(0, 0, 0); + Vec3 vFrom = new Vec3(0, 0, 0); // data float stretch;