diff --git a/add/shaders/room.hlsl b/add/shaders/room.hlsl index fe4fab4..a9961ea 100644 --- a/add/shaders/room.hlsl +++ b/add/shaders/room.hlsl @@ -122,5 +122,5 @@ float4 ps(psIn input) : SV_TARGET { // float value = (col.r + col.r + col.g + col.g + col.g + col.b) / 6; // return float4(value, value, value, 1); - return col * 0.333; + return col; } \ No newline at end of file