- [lynx r1 resource](https://github.com/technobaboo/stereokit_lynx_dotnet_template) - [fb passthrough resource](https://www.aesiio.com/blog/passthrough-dot-net-core) - [fb passthrough tool source](https://github.com/StereoKit/StereoKit/blob/master/Examples/StereoKitTest/Tools/PassthroughFBExt.cs) ```shell # local fish function to get around the repeating auth check auto_ssh # track lfs git lfs track "*.mp3" git lfs track "*.glb" git lfs track "*.png" ffmpeg -i input.ogg output.wav # update icon from svg magick -background none -density 256x256 Raw/icon.svg -define icon:auto-resize=256,128,64,48,32,16 Platforms/Net/App.ico ./android_icons.sh Raw/icon.svg adb devices adb tcpip 5555 adb shell ip -f inet addr show wlan0 adb connect 192.168.1.219 # publish build # increment version in Platforms/Android/AndroidManifest.xml dotnet publish -c Release Projects/Android/snake.Android.csproj # adb install Projects/Android/bin/Release/net7.0-android/com.dofdev.snake-Signed.apk # upload quest source .env ./ovr-platform-util upload-quest-build -a $APP_ID -s $APP_SECRET --apk $APK_PATH -c alpha -n "message" # debug adb logcat | grep com.dofdev.snake # install a specific android platform sdkmanager "platforms;android-33" "build-tools;33.0.0" ``` ``` todo reprioritize beta testing (new user exp) i want the player to feel clever weighing options to balance risk and reward as they live with their choices(tail) meaning they should only fail due to their own choices/shortsightedness *breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever target audience/experience ~13-18-year-olds who enjoy competitive, skill-based, solo gaming seated experience on the Meta Quest 3/3S moderate learning curve stylized visuals fun to play daily for a couple weeks or so this means gravity could affect things even when in box and breaking through the box and coiling up on yourself allows you to fill the space strategically the food could even be affected by gravity so everything kind of starts of 2d and 3d feels like an awesome treat/clever trick the user can play rather than an overwhelming paradigm shift ```